![]() ![]() There’s a third option: Your allies need your help destroying the three catapults that keep them pinned down. ![]() There are two obvious paths: The long way around includes a handful of low-threat enemy patrols, while barreling through the enemy camp and frontline will be quicker but far more dangerous. On the opposite side of the map, is a squad of allies, pinned down by enemy forces as they defend the only exit. Nearby is a central battlefield, where waves of enemies and allies clash again and again while also being assaulted by periodic catapult attacks. You’ll spawn into the siege encounter on its edge near an enemy camp. The siege encounter appears according to a schedule and won’t leave until the schedule says it should (for example, it shows up at dusk and won’t leave until dawn). (As with roving encounters, your fellow party members will see a special icon in the overworld that they can use to join you in that siege encounter scene.) If you try to enter that town, you’ll instead be sent to a “siege encounter” scene. Īnyone approaching a town in the overworld that is under siege will see a temporary “siege weapon” object (e.g. You can choose to join the battle and end the siege early or work your way around the perimeter, perhaps encountering only some scouting parties. When you attempt to enter a town under siege, you has the option to enter the Town Siege scene where the enemy has made camp outside the town and is fighting the town defenders. The timing, duration, and location of these sieges are driven by Celestial Mechanics. Periodically, NPC towns will come under siege by the Obsidian Cabalists. You are welcome to help in its construction by editing it as well. This article is currently under construction.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |